Tanglestone’s population is divided into guild-clans. One part tribe, one part profession, a guild-clan is a group that have been plying a trade so long it has become a subculture. These guild-clans inhabit entire districts, though they don’t fill them; even a large guild-clan hears its footsteps echo throughout many empty halls in their territory. The Forges, for instance, are an immense structure that could swallow an entire outside village, but the smiths of the guild-clan barely measure in the hundreds.
The most common race in Tanglestone is humans, followed by dwarves, and then either elves or halflings — it’s uncertain, as the halflings of the Cartographers conceal their numbers. Orcs are a minority. Each of these peoples boast a few oddities in their number, however; some humans and dwarves have giant blood and occasionally there are those who are taken.
And there are the almost singular sorts, such as the occasional construct, or perhaps a boggart that has grown tired of its ilk. There are a number of oddities in Tanglestone, many of which are still undiscovered.