The Locksmith Saga

Many wards are failing. Things from Outside are preying on the populace. From several guild-clans, a strange mix of heroes stand together against the mad machinations of one of the apprentices to the Architects themselves — the madman they come to know as the Locksmith.

  • Session 1: Flooding in the Cellar
  • Session 2: Breaking the Blockage
  • Session 3: Appraisal and Complications
  • Session 4: The Tower of Vanities
  • Session 5: Rats in the Walls
  • Session 6: Forge Madness
  • Session 7: Trek to the Sunken Court
  • Session 8: Court of the Filth King
  • Session 9: The Gates of House Umber
  • Session 10: Recruiting Drives
  • Session 11: Driving the Snakes Out
  • Session 12: Baths of Blood and Venom
  • Session 13: Tattergloom Hall
  • Session 14: Housecleaning
  • Session 15: Cannibals in the Library
  • Session 16: The Gaol
  • Session 17: Opening Act
  • Interlude 1: Peluma’s Soliloquy
  • Session 18: Taking the Stage
  • Session 19: Bravura
  • Session 20: Return to the Clockworks
  • Session 21: Grinding Gears
  • Session 22: The Bell Tolls

The Locksmith Saga

Tanglestone Barastrondo